Dragon Fighter is a horizontal shoot 'em up where you ride on the back of an ancient, wrinkled dragon, shooting fireballs and flying over dangerous lands. The game was released only for the Commodore Amiga.
Review
STORY / GAMEPLAY The game is a classic horizontal shoot 'em up much like the R-Type series, but this time instead of flying a spaceship, you're riding on the back of a mighty dragon, shooting fireballs! Apart from just shooting everything that moves and fly, you may gain several gold coins (by killing enemies) that will help you buy items to increase your firepower or extra speed. You may also go gambling! Be lucky and you'll fill your inventory with extra coins to spend later! The gameplay is rather difficult, as the screens are swarmed by ferocious beasts of all kind. Thankfully, plenty of extra energy can be purchased along the way in order to keep your vitality high! Overall, Dragon Fighter is a quite simple action shooter, but still is a unique release for the Commodore Amiga.
GRAPHICS / SOUND The game has colorful and very appealing graphics but without any special visual effects like multi-layered parallax-scrolling etc. expected more since this game was exclusively released for the Amiga hardware. What really impresses though is the music, especially the tune during gameplay which is very well composed and adds to the action along with a variety of sampled sound effects.
Screenshots
Sounds
Intro/Menu music:
In-game music sample:
Gameplay sample
Hardware information
Amiga 500/500+
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs